There are also runs involving zero stars, one star, 70 stars, etc. There are different ways to speedrun Super Mario 64, but in this case, he was chasing the run that requires 16 stars, and according to, the ranking run for that approach is 14 minutes, 59 seconds. To date, Wood has recorded two speedruns of Super Mario 64 on PlayStation 2, recording times of 01:24:53:01 (one hour, 24 minutes, 53 seconds, one millisecond) and 38:02:12 (38 minutes, two seconds, 12 milliseconds). But few game makers inspire fans the way Nintendo does, and that's what's led to people pulling apart the code for Super Mario 64 and finding ways for it to end up on platforms like the PlayStation 2, PlayStation 3, and even Dreamcast.įred Wood, a producer at Vlambeer and head of independent developer Mokuzai Studio, was the first speedrunner I found who'd set their sights on this forbidden Nintendo port. But those ports, understandably, tend to release on machines made by Nintendo because, as you may recall, Nintendo made Super Mario 64. You can check out Niftski’s streaming adventures on Twitch here.Super Mario 64 has been ported to a lot of video game machines over the years, including and most recently as part of the Super Mario 3D All-Stars collection on Switch. So while this run is definitely perfect for now, a more perfect run could theoretically be discovered in the future… Does that make sense? Whether or not that happens could take years or more, as the 4:55 standard has been the wall for quite some time now, but it’s all about trying out every angle for new challengers. With that said, you never know when something new can be discovered or an advanced tactic can be tried with speedruns across the board, so others are certain to try to find a way to shave off a moment. Shaving off the milliseconds in this particular run makes all the difference, and while speedrun records are constantly in flux, this one might be “the one” for Mario. In this particular case, it really does come down to milliseconds, as a cache of other incredible speedruns have the Mario adventure down to 4 minutes and 55 seconds proper. Warp pipes, am I right? Check out the run right here! is obviously a title with no shortage of speedrunning attention, as numerous folks have attempted to make Mario’s journey faster and faster over the years, ever since its first outing on the NES before any sort of speedrunning was a competitive practice. Sometimes, all factors need to really line up to glean that additional and sometimes miraculous split second to make a speedrun ascend to greatness. Obviously, this includes the incredibly skilled speedrunning preparation, practice, and precise play from Niftski. While anything is possible, this new run is being called perfect (or close to it) by others in the speedrunning community, as apparently everything lined up immaculately on every end of things. In speedruns for many classic games, seconds are all that separate the record from other competitors. THE 55 BARRIER IS FINALLY BROKEN! This is the single greatest accomplishment out of anything I've ever done with this game! Huge thanks to everyone who supported me on this grind!! <3
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